The Passion for computer games is in trouble or blessing?
In the last decade, computer – tera rapidly infiltrated into our lives. Imagine a modern person, who may, without prejudice to themselves, to distance themselves from the computer and the Internet, it is impossible. Today it has become customary to see that a person interacts with a com – pewter constantly – at work, at home, in the car and even on the plane. The computer is becoming an essential – part of modern life, not only adult but also children.
Many parents mistakenly believe that it’s better for the child sits at home on the computer in front of them than going out with the wrong crowd. Thus, the child receives a free and unrestricted access to the computer.
But the advent of computers, “provoked” the emergence and computer games, which immediately found a lot of fans among children and adults. Today, computer technology has reached a level of development that allows you to create very realistic game with good graphics, color and sound, which entails an increase in the number of people fanatically fond of computer games – gamers (from the English “game” – game).
Indeed, computer games have become a exciting activity for many preschoolers, schoolchildren, students and adults. Preschoolers sometimes not interested in the usual toys, as before, they seek hurry to get home, because there they were waiting for the coveted game. Pupils play truant just because of the fact that spent the night at the screen and did not have time to prepare their lessons, which become less important than the level of the game. At recess, the school is now one of the most topical issues is the topic of computer games and the number of points for them.
Researchers believe that the demand for the game itself, characteristic of the man throughout his life. In the process of the game is satisfied unconscious cognitive demand, with the consequence that the child enjoys. A certain place in a number of computer games is not logical role and learning games. A child’s perception is arranged in such a way that for memorizing and learning the information needs of the Association, the game.
However, the child that all other amusement and Hobbies prefers only computer games, even educational, exposed to the risk of many serious problems. Studies have shown that if a child under 10 years old is addicted to the computer, it can slow down its development, both physical and mental. Sitting out for your favorite computer toy, the child begins to not peculiar to this age lifestyle that excludes required physical activity, the development of a wide range of emotional responses, the knowledge of the outside world, the development of communicative skills in communication and in the usual childhood games with his peers.
Psychologists believe that up to 10-11 years for the development of children is much more useful exercise. Priority should enjoy outdoor games bowling, football, volleyball. In this age, you need to actively engage in music, drawing, Hiking, roller-skating, skating, skiing, Biking. It should also be borne in mind that it is difficult for children to comply with the “measure” in the game, because the processes of self-regulation they have not yet sufficiently formed, and therefore it is difficult to limit game time on the computer, time to take breaks, watch out for diet.
Many electronic games involve not only the solution of logical problems, but also some emotional load, which essentially is the basis of most cases of pathological attachment to the games. Electronic games are significantly different in genre and content. The least dangerous of the so-called arcade game, with simple graphics and sound. For these games, as a rule, “killing time”, they can’t cause long-term attachment. Another thing – role-playing game during which the player is “reincarnated” in his hero managed and with his head immersed in his world. In these games, a sense of reality can be very large and long to hold the attention of the player.
Analyzing the problem preoccupied with the computer, researchers pay special attention to the fact that children sometimes get so used a computer game in the virtual (fictional) world of the game it becomes much more interesting than in real life. In this world there are interesting challenges, and non-compliance does not lead to any negative consequences: poor grades, disapproval from parents, the disappointment in yourself, etc. moreover, the error can be corrected by re reusable passing of a certain point in the game.
Found that role-playing computer games more than not role-playing, allow a person to escape from reality into the virtual world. Children and adolescents who failed to realize themselves in daily life, role-playing computer games take on the role of an NPC, identified with him and get the opportunity through a new role to meet the needs that remain unmet in real life.
Following this, the more the child begins to play, the more and more important for the differences between real life and virtual. Gradually, the game turns into a means of compensating for his life’s problems: satisfying the thirst for adventure, the desire to reduce emotional and psychological stress, caused by the broken relationship in the family or with peers, the need to avoid physical or emotional abuse, avoiding problems associated with school underachievement, the desire to relax and unwind, etc.
During this period, the parents in any case can not afford to eliminate this problem as such. During this period the child needs their help. Everything must be done, something to show your child the advantage of real life. The main factor of gambling can be considered a goal that a child involuntarily puts in front of him. The simple desire to pass a difficult level and to reinforce its status as a “superhero” is bad, very bad.
Correctly to show the child, the social significance of his game. The final goal must be the self-affirmation among friends, classmates. That is, achieving good results in the game, having mastered another “extremely difficult” level, he must have the desire to share their skills, experience, knowledge, parents, friends, and just surrounded by loved ones. He should be enjoyable to show your “skill”, to transfer their knowledge and experience (and without) each other, to teach him what he knows. Putting in front of the child such goals, and convince them of the correctness of his actions, you can be sure that his social environment will be a priority. And you don’t have to think about a gambling addict of a son or daughter.
Psychological mechanisms based on computer games
Parents want to remember that there are two main psychological mechanism of formation based on role-playing computer games:
the need of the teenager to escape from reality, where he can’t hear, and not understand; adoption of a child role of another, more worthy, more powerful than he actually is.
And in the first and in the second case, the children are wrong, but unfortunately not without our “help”:
That we can’t hear them, don’t understand, shrugging away their “molestation”, barring all that we are not satisfied that we don’t like. We do not have enough time to listen to their issues and offer help, the closest person in their decision even if it is “minor” in our view the problems; That You develop in them an inferiority complex, constant and not always well-deserved criticism of any action on their part, it’s you your kids can’t wait deserved their praise.
Consequently, there is reason to assume that the mechanisms of addiction will not work if your child is completely satisfied with his life, has no chronic psychological problems and thinks that his life is happy and productive.